i want know when vertex , fragment shader called in opengl loop. @ end of glutdisplayfunc() or glutmainloop(), or @ every vertex draw call? , vertex , fragment consecutively called 1 after other(ie: vertex fragment), or different times? say have following snippet of code: glpushmatrix(); glrotatef(rot,0.0f,1.0f,0.0); gltranslatef(0.0f,0.0f,25); glcolor3f(0.0,0.0,1.0); drawsphere(4,20,20); // draw triangles glcolor3f(1.0,0.0,0.0); gltranslatef(0.0f,0.0f,5); drawsphere(4,20,20); // draw triangles glpopmatrix(); does vertex shader called after each vertex call, reads current matrix on top of stack, send pre-defined modelview matrix uniform vertex shader? when fragment shader run? is @ end of glutdisplayfunc() or glutmainloop(), neither, because glut is not part of opengl. it's library (for creating simple opengl applications). or @ every vertex draw call? from programmers point of view it's not specified when happens e...