javascript - Texturing a sphere with Three.js does'nt work on smartphones -


i have troubles using three.js. want apply texture on sphere (an image). code works without problem... until try on smartphone. try bug firefox , remote debugger, did not find issue. here code :

<!doctype html> <html>      <head>         <meta charset="utf-8" />         <title>test</title>         <meta name="viewport" content="initial-scale=1.0" />         <script src="./three.min.js"></script>         <script src="./sphere.js"></script>         <style>             html, body, #container {                 margin: 0;                 overflow: hidden;             }         </style>     </head>      <body>         <div id="container" style="width: 300px; height: 200px;"></div>          <script>             init();         </script>     </body>  </html> 

and :

var renderer, scene, camera, mesh;  function init() {     var container = document.getelementbyid('container');     var width = container.offsetwidth;     var height = container.offsetheight;      renderer = new three.webglrenderer();     renderer.setsize(width, height);     container.appendchild(renderer.domelement);      scene = new three.scene();      camera = new three.perspectivecamera(90, width/height, 1, 1000);     camera.position.set(0, 0, 300);     scene.add(camera);      var geometry = new three.spheregeometry(200, 16, 16);      var texture = new three.texture();     var loader = new three.imageloader();     var f = function(img) {         texture.needsupdate = true;         texture.image = img;          var material = new three.meshbasicmaterial({map: texture, overdraw: true});         mesh = new three.mesh(geometry, material);         scene.add(mesh);         render();         animate();     }     loader.load('sphere.jpg', f); }  function animate() {     requestanimationframe(animate);     mesh.rotation.y += 0.003;     render(); }  function render() {     renderer.render(scene, camera); } 

what do wrong?

if want see code in action, can go here. note problem here both webglrenderer , canvasrenderer.

as repost: problem solved using power of 2 texture sizes.


Comments

Popular posts from this blog

java - Intellij Synchronizing output directories .. -

git - Initial Commit: "fatal: could not create leading directories of ..." -