unity3d - Relational Queries In parse.com (Unity) -


i found example in parse.com. have 2 objects : post , comment, in comment objects have collumn: "parent" pointer post obj , want join them:

var query = parseobject.getquery ("comment"); // include post data each comment query = query.include("parent"); query.findasync().continuewith(t => {     ienumerable<parseobject> comments = t.result;         // comments contains last ten comments, , "post" field         // contains object has been fetched.  example:     foreach (var comment in comments)     {          // not require network access.         string o= comment.get<string>("content");         debug.log(o);         try {             string post = comment.get<parseobject>("parent").get<string>("title");             debug.log(post);           } catch (exception ex) {             debug.log(ex);           }     }  }); 

it worked! , then, have 2 objects: user , gamescore, in gamescore objects have collumn: "playername" pointer post obj want join them too:

var query = parseobject.getquery ("gamescore");         query.include ("playername");         query.findasync ().continuewith (t =>{             ienumerable<parseobject> result = t.result;             foreach (var item in result) {                 debug.log("list score: ");                 int score = item.get<int>("score");                 debug.log(score);                 try {                     var obj = item.get<parseuser>("playername");                     string name = obj.get<string>("profile");                     //string name = item.get<parseuser>("playername").get<string>("profile");                      debug.log(name);                  } catch (exception ex) {                     debug.log(ex);                   }             }         }); 

but isn't working, please me!

why didn't following did first example:

query = query.include ("playername"); 

you have -

query.include ("playername"); 

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